﻿using UnityEngine;
using System.Collections;
/// <summary>
/// Pre processor example with warning that we are on unity Editor (functional)
/// </summary>
public class PreProcessorExample : MonoBehaviour 
{
#if UNITY_EDITOR	
	void Start () 
	{
		#line 1
		Debug.LogWarning ("This is my unity editor warning");
		#warning This is my preprocessor warning
	}
#endif

}
